using System;

namespace GoogleEarthClasses.Entities
{
    [Serializable]
    public class EAsset
    {
        #region Private Members
        Int32 _assetId;
        #endregion Private Members

        #region Properties
        public Int32 AssetId
        {
            get { return _assetId; }
            set { _assetId = value; }
        }
        #endregion Properties

        #region Constructors
        public EAsset()
        {
            _assetId = Int32.MinValue;
        }
        public EAsset(Int32 assetId)
        {
            _assetId = assetId;
        }
        #endregion Constructors
    }
}

